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Sunday, August 19

Gods vs. Humans RIP



JUST CLICK DOWNLOAD |  Gods vs. Humans | Gods vs. Humans is a strategy game with an interesting premise: humans are rebelling against the power of the Gods, so they begin building towers to reach the heavens and kill them. You play as one of the Gods from Egyptian, Roman/Greek, Norse, or Japanese mythology trying to squish your peons, which you'll do by either destroying levels of the tower until it falls or by smashing the foundation using your omnipotent powers.

That may sound cool, but unfortunately this game fails to deliver a fun experience. Though it's technically a strategy game, winning in Gods vs. Humans doesn't make you feel like you accomplished anything. In fact, for the first quarter you can simply attack the foundation of the tower and easily demolish it before the humans reach the top. Once you hit level 20, though, you actually have to employ a more complex plan of attack. 

The "strategy" consists of attacking four structural columns found on each floor. Once each column's status is down to zero it will collapse, damaging the foundation and the levels below. So all you have to do is knock out a couple floors to weaken the foundation and then finish it off. 

You can accomplish this with one of many offensive powers like a lightning bolt, hail storm, or fireball, and each takes up a certain amount of energy to use. So, if a hail storm is level two, you'll need to make sure your energy meter is filled to level two in order to use it, otherwise it's off-limits. Now here's the catch: the energy meter is filled by how much the humans respect you. This is slightly baffling because if they respected you at all they wouldn't be trying to kill you, right? Regardless, you also need to watch your aim when attacking towers -- hitting humans makes them angry, which makes them respect you less and work faster. 

It's really hard to do that, though, as you'll notice once you start your rampage of destruction. The humans will pour into the floor you're trying to take down and start to counteract all of your work, somehow rebuilding faster than you can demolish. It's frustrating, but there are some defensive powers you can use. Ranging from having a pretty woman walk by to distract the workers to scaring them all off with a mummy or teleporting them out of the area using Pandora's box, the useful powers often take up more energy than you have. You'll likely be forced to hit some bystanders with offensive powers. Oh well. 

If you don't manage to clear out floors before the humans complete their tower and ramp to your doorstep, a human called the battering ram will run up to knock out your gate. This means game over for you, but what makes it even more annoying is that once he reaches the ramp, you're essentially screwed. You can't attack him when he's up in the clouds smashing into your house, so you become a sitting duck, desperately fighting to destroy lower levels before he gets to you. Losing to a puny human with horns on his head feels pretty pathetic, trust me. 

Progressing through the adventure takes you through four diverse areas, but all that really means is there's a different skin for the tower you're destroying and new humans. As you successfully clear levels you'll unlock new Gods to use from the various mythologies as well as Challenges to partake in. The process is so simple and formulaic that you really won't want to play more than a few levels of it. 

Challenges do offer a different spin, asking you to destroy five levels in less than five minutes or destroy the tower's foundation without making more than 45 percent of the humans angry. The new objectives don't fix the fact that the game isn't fun to play, though, so they don't add much value. 

If you want to bore your friends, you can call them over for a duel where you can battle them in either specific Challenges that you've unlocked or Free Play, where you just try and destroy the tower before the other person. 

Also, at some point, my controller broke the game -- I couldn't stay focused on any of the floors because the camera kept pulling me down to the bottom of the tower. This made it impossible to do anything but attack the base, which would normally be fine, but it broke during the later levels where you can't just spam the bottom and expect to win. Switching out the nunchuck solved the problem, but it was still perplexing since I'd used it for most of the game with no issue.


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